Given an orthogonal camera set to 45 degrees to display an isometric perspective, I need to calculate the shooting direction based on where the mouse position is relative to the player.
The end results is a Vector2D because I only care about the direction on a 2D plane, that direction should point at the mouse position, it's important that vector will make the resulting bullet will pass under the mouse pointer, if it's not moved.
I have absolutely no idea where to start on this