#Godot XR and Meta App Lab submission, how to reset orientaion?

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young stirrup
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I'm deveolping in Godot 4.4.1 with Godot XR Tools.

I'm struggling to have my demo game approved by Meta for App Lab, i've received this request for modification:

VRC.Quest.Functional.9

Criteria

In experiences using a Local tracking space, the user must be able to reset their forward orientation.

Additional details

In a Stage tracking space, the elements in a scene are laid out according to the Guardian boundary, so recentering doesn’t apply. The point of stage mode is to maintain a consistent reference point to the user’s physical space. For more information, see Guardian.

Steps to test

Launch the app
Observe the forward facing direction
Turn your body 180 degrees
Long press meta quest button.

Expected result

Forward orientation is reset.

I have no idea how to fullfill the request, as far as I know i can't receive input from the "Menu" buttons on Quest HMDs.

young stirrup