#large objects don't seem to snap to the grid properly

1 messages · Page 1 of 1 (latest)

steady verge
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I'm designing a terrain in Godot, but I'm having an issue. When I modify the TileMap in the game, large objects don't seem to snap to the grid properly. I'm not sure why it's happening.

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I suspect the issue might be caused by this red line, but I don't know what it represents or whether I can change its position.

atomic crystal
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the dimensions seem to fit into the grid, so there's some kind of offsetting or padding happening somewhere.

steady verge
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I found a kinda tricky way to fix it — I made the tileset a bit taller at the bottom, so the red box lines up with the grid in the middle. But maybe there's a more proper way to do this?

atomic crystal
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Hmm, maybe its because the image is being tracked from the center rather than from one of its corners.

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is there a way to move the "anchor" point of your tile?

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The little square in the middle seems to indicate that you can move it somehow to make it relative to any spot of the image (corner, center or side)