#Blurry / double player - SOLVED
18 messages · Page 1 of 1 (latest)
Nobody? 😦
Its probably an illusion from the similar ground tiles.
I dont think so Comrade, because if i turn if off. it dissapears
if i turn off the position smoothing from the camera2d
Big guess: does changing the Process Callback (just bellow Zoom and above Limit) from Idle to Physics makes any difference?
(based on this https://www.reddit.com/r/godot/comments/176cl3h/godot_4_camera_2d_position_smoothing_make_vibrate/ )
let me take a read, not sure i understand what it all means Nilson, thank you
oh its the vibrating character
lemme quickly test
Yeah, in your gif, on the right, there's'a property called Process Callback. Click on the list and select Physics, and run a test
🤩 that fixed it guys! thanks!
Nice (it was a big guess, didn't find much else about smoothing)
was going nuts and a little nervous it was my refresh rate on my macbook that was the issue haha
yeah finding things can be hard as we might call these issues different things. apparently its called vibrating effect, where i was thinking after image hehe
And now 3 more people know the answer 😅
yeah hehe. how do i close this as solved?
Good question, I don't know. I don't think you need to, but you can add SOLVED or something to the title?
or a ✅ reaction