#Blurry / double player - SOLVED

18 messages · Page 1 of 1 (latest)

young valley
#

Hey 🙂

I hope one of you legends can help me out. i have activated position smoothing on my camera2d, that is attached to the player, to get that little smooth delay when you turn around. but it makes my character feel like he runs super fast with an after image :/

young valley
#

Nobody? 😦

ripe bloom
#

Its probably an illusion from the similar ground tiles.

young valley
#

I dont think so Comrade, because if i turn if off. it dissapears

#

if i turn off the position smoothing from the camera2d

hard orchid
young valley
#

let me take a read, not sure i understand what it all means Nilson, thank you

ripe bloom
#

oh its the vibrating character

young valley
#

lemme quickly test

hard orchid
#

Yeah, in your gif, on the right, there's'a property called Process Callback. Click on the list and select Physics, and run a test

young valley
#

🤩 that fixed it guys! thanks!

hard orchid
#

Nice (it was a big guess, didn't find much else about smoothing)

young valley
#

was going nuts and a little nervous it was my refresh rate on my macbook that was the issue haha

#

yeah finding things can be hard as we might call these issues different things. apparently its called vibrating effect, where i was thinking after image hehe

hard orchid
#

And now 3 more people know the answer 😅

young valley
#

yeah hehe. how do i close this as solved?

hard orchid
#

Good question, I don't know. I don't think you need to, but you can add SOLVED or something to the title?

ripe bloom
#

or a ✅ reaction