#Please help me understand Godot 4.4 isometric layering better am using TileMap layer

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agile trellis
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I watched a couple tutorials I saw on the internet but, I still don't get things right , when I attempt to have water work it renders wrong, and it divides in half masks? , instead of a full block?

as you can see in my image it shows disaligned. (am new to godot, I was using C++ and SFML before) so I find the GUI confusing