#data store help (Reading resource files)

19 messages · Page 1 of 1 (latest)

abstract ermine
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have you looked into godots Resource files?

you can create Resources that contains data you want.

like a Spell resource that has spell based data and then a character can use a spell resource and you can tweak the settings in inspector.

prisma heart
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I would suggest you checkout resources, they can be also modified with resource save and loader at runtime, in addition to the editor. Furthermore, it would be interesting to learn where you run into issues with your state machine. Because usually I expected most data to be loaded at some point and then used. Maybe some modifications to data in memory and then persisting when you "save" the state/game.

terse nebula
prisma heart
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I know the channel and think the videos are usually very good, especially since he include examples for GDScript and C#. For resources that is defintively a good entrance point

terse nebula
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wow this is so much better than this

terse nebula
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Okay, so i have a new problem. See I was working on changing my system over to use resources instead of the. changing my system over to use resources instead of the.json wizardry .Json Wizardry I was doing before and I'm struggling it to properly read the data. I will be very thankful for some assistance as I've tried to solve this on my own.

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Here are all the relevant files to my knowledge

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I would be very appreciative if someone helped as I am still very much new to game development in Godot

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data store help (Reading resource files)

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I had this working in a less modular format before using the Json method that I used

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just want to work this up to a better system

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so i can expand to make what i want without cheating or using hacky fixs over and over again

terse nebula
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ok my i @ here i did not konw