#data store help (Reading resource files)
19 messages · Page 1 of 1 (latest)
I would suggest you checkout resources, they can be also modified with resource save and loader at runtime, in addition to the editor. Furthermore, it would be interesting to learn where you run into issues with your state machine. Because usually I expected most data to be loaded at some point and then used. Maybe some modifications to data in memory and then persisting when you "save" the state/game.
is this a good watch then? https://www.youtube.com/watch?v=h5vpjCDNa-w
This video gives a quick overview of how you can use Resources in Godot 4, and how to create your own custom Resources.
Resources are a very handy way to handle bundles of data and code. They can be saved to disk and loaded by other objects in the project. This makes it super handy to swap in and out functionality as needed.
Project Link:
GDSc...
I know the channel and think the videos are usually very good, especially since he include examples for GDScript and C#. For resources that is defintively a good entrance point
Okay, so i have a new problem. See I was working on changing my system over to use resources instead of the. changing my system over to use resources instead of the.json wizardry .Json Wizardry I was doing before and I'm struggling it to properly read the data. I will be very thankful for some assistance as I've tried to solve this on my own.
Here are all the relevant files to my knowledge
I would be very appreciative if someone helped as I am still very much new to game development in Godot
data store help (Reading resource files)
I had this working in a less modular format before using the Json method that I used
just want to work this up to a better system
so i can expand to make what i want without cheating or using hacky fixs over and over again
ok my i @ here i did not konw