#Specular Popping

2 messages · Page 1 of 1 (latest)

fading crag
#

Hey! I'm working on a game where you open a fish shop.
However, I've run into a graphical issue. Specular reflections seems to 'pop' at certain angles on the fish tank glass.

I've tried using reflection probes, SSR, a combination of the two. I've explored the various settings of each, but I'm struggling to resolve this visual artifact.

It's a simple Alpha Transparency Material with high secularity.

I suspected it might be a depth bias issue due to the glass panels, but adjusting that setting yielded no change.

Is there a best practice here?
Any insight into what might be causing this I'd appreciate greatly.

PS: I've attached a screengrab from blender showing the mesh setup and Normals

fading crag