Hey! I'm working on a game where you open a fish shop.
However, I've run into a graphical issue. Specular reflections seems to 'pop' at certain angles on the fish tank glass.
I've tried using reflection probes, SSR, a combination of the two. I've explored the various settings of each, but I'm struggling to resolve this visual artifact.
It's a simple Alpha Transparency Material with high secularity.
I suspected it might be a depth bias issue due to the glass panels, but adjusting that setting yielded no change.
Is there a best practice here?
Any insight into what might be causing this I'd appreciate greatly.
PS: I've attached a screengrab from blender showing the mesh setup and Normals