#Hidden Nodes show up when Instantiated

2 messages · Page 1 of 1 (latest)

spare hound
#

So I have an animation player (this is a death animation) where black bars and text appear. However, I don't want the text and black bars to show up all the time, only when I play the animation. I tried to hide the nodes in the editor, but when instantiated into other scenes, the property doesn't carry over.

Also, the visibility is toggled off on each node.

How might I fix this (C# project)?

fierce pelican
#

This is what the RESET animation is for. Make sure all the keyframes in that RESET animation that pertain to visibility are set to false. (You can click any keyframe in an animation to and edit its properties in the inspector, in. case you didn't know!)