#WebSocketPeer from WebSocketMultiplayerPeer
1 messages · Page 1 of 1 (latest)
you don't really get a WebSocketPeer object with a peer_id, peer_id is just used for calling RPCs, managing your state surrounding peers, and a few builtin functions that take it, i.e. disconnect_peer. Only the client that is that peer_id actually has that WebSocketPeer instantiated on their machine.
really what you want to do is keep a reference to the WebSocketPeer your created, i.e. with something like
var peer: WebSocketPeer
func _ready():
peer = WebSocketPeer.new()
func _process(delta):
# handle stuff like disconnects
peer.disconnect_peer(some_id)