#Importing gltf models
1 messages · Page 1 of 1 (latest)
Probably missing grass_medium.bin or something, make sure all the files from the zip have been extracted into the same place
Do I need to import it with the bin?
Cause this is the extracted zip file, I just dragged the gltf file into godot
Ah I got it now
Oddly enough though the textures aren't being applied when I drag the model from the fs
Just white
Nope
Its just a white texture
Whichj I assume is the default
Sorry if my questions seem dumb, I am a programmer not whatever this is 😭
alright. Delete the lot from the godot project and import them into a new folder. Then you should be able to drag them back once it's working.
So delete it from the project and then import them where exactly?
A new folder in the project?
yeah
Alright
(to make sure it treats it like a new asset)
yay
Oh wait hm, interesting
As soon as I drag it into my models folder it is untextured again
huh. Does it fix when it's dragged back?
oh.. the textures also need to be moved with the object, is that also done?
Ah
It expects the textures to be in a folder called textures where the model is
I just needed to make a new textures folder inside the models folder with the textures in there
:p
bit annoying but it works ig
Yeah, in the long run it is easiest to keep them together. I do something like
some_game_element/
model/
some_model.glb
some_model.material.tres
textures/
some_model_albedo.png
some_game_element.tscn
some_game_element.gd