#bro i really did all animate character and make the scene but after the ply game ,it dont move"4.3v"

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alpine compass
#

please im searching for the solution about 3days now hahaha

#

character scrpit is the default one

extends CharacterBody3D

const SPEED = 5.0
const JUMP_VELOCITY = 4.5

func _physics_process(delta: float) -> void:
# Add the gravity.
if not is_on_floor():
velocity += get_gravity() * delta

# Handle jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
    velocity.y = JUMP_VELOCITY

# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var input_dir := Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
var direction := (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
if direction:
    velocity.x = direction.x * SPEED
    velocity.z = direction.z * SPEED
else:
    velocity.x = move_toward(velocity.x, 0, SPEED)
    velocity.z = move_toward(velocity.z, 0, SPEED)

move_and_slide()