My game in HTML5 is not drawing one of the Viewports I want it to draw. It works locally.
Within each level I have a 2d node that extends my marker class MiniWorld.
I have a global scene which contains a texture using a ViewportTexture, Global.tscn > CamOverlay > CropCircle > MinimapSocket. That class listens for scene changes and when it detects them pulls out the Minimap and sets its own MinimapSocket's texture = miniworld.get_texture()
Locally, this all works fine.
In the HTML5 build there's nothing untoward in the logs, but the minimap just isn't displayed.
HALP.
(attached the bug. The minimap should be inset in the circle, and the logs say it found and is setting up the texture, but it isn't displayed)