#Only the server host is updating some of my inputs

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fathom flume
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So im making a multiplayer game and when i join as the client i cannot do anything, but when i host the server i can only control some elements on the hud[my weapon switch indicator(although i have a suspicion that it displays EVERY players hud on the server side)]and use the weapons(although it doesnt update on the screen), i want to be able to run all of my movement/animation/gun scripts and have them work properly(as the server and as the client). İ have tested said scripts on singleplayer and they work just fine, I do not understand what might be wrong, please help me if you can!

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also i have realized most of these problems go away if i remove this line of code

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if $MultiplayerSynchronizer.get_multiplayer_authority() == multiplayer.get_unique_id():

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from the functions that control the movement and the looking around and stuff