Hi! 👋 This is more of an open debate question. any sort of feedback is appreciated!
I'm working on a 3D game project in a realistic style where there are multiple cinematics/cut scenes, and we were wondering what would be the best way to go about in Godot 4. So far our options are to either a) render the scenes as videos and play them whenever they are meant to be played with a VideoStreamPlayer (the issue here is that these videos will probably be very heavy if we want to keep them high res), or b) program the cutscenes to be literally happening in the Godot scene and for the player to trigger them the same as they would trigger the video playing.
If anyone has any tips or things to be on the lookout for when doing in-engine cinematics, or anything to share, please do! Thanks! 🫶