Hello, I've been working on a simple turn based game (think chess with dozens of pieces to choose from) that I'd eventually (probably next year) like to publish.
So far I've been testing it as an offline game, with one player controlling both sides, but I'm at a point where I'd like to test the game with other people.
To preface this, I know a little bit about making single player games, but almost nothing about networking.
My understanding is that setting up p2p multiplayer with godot's built in tools would be the fastest and easiest way to start playing the game with people online, but long term the game will need to be server authoritative to prevent cheating.
My main question is, would it be worth figuring out how to set up p2p multiplayer first, or should I jump directly into something like playfab, that I intend to use eventually anyway?
A related question, is playfab a good choice for this or maybe overkill for a turn-based game where latency doesn't matter and only a few dozen messages are sent back and forth per game?