#Scenes in a 3d Grid map

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warped haven
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Is there anyway to save a scene into a godot 4.4 gridmap so i can use scripted tiles?

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a while ago I made a 2D game in Godot 4.3 and used the tilemap system extensively.
I plan on remaking my game but used scripted tiles to make the puzzles work well and leave room for more mechanics.
I assumed that 3d Godot would have a similar system that would allow this.
Is there any work around?

graceful lake
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Use an addon like AssetPlacer (or one of the free alternatives) which can be set up to place things on a plane with snapping and use the scenes as your library. The stock GridMap can't do anything with scenes as it's mostly a wrapper around MultiMesh stuff if I remember correctly.