#Node becomes NULL only on exported version.

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haughty cliff
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works fine in debug, but on the exported version it prints NULL.

haughty cliff
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also getting this

gilded fern
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Can you expand on BattleProcessor? Add the code of BattleProcessor if possible. From what I can guess with what you have given at the moment you are invoking a BattleProcessor Node. I am not well versed in GDScript so take my answer and/or questions with a grain of salt. Is BattleProcessor in it's own scene?