#pathfinding keeps getting stuck on walls

1 messages · Page 1 of 1 (latest)

prime granite
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I've made sure the motion mod for the enemy was set to floating with minimum 0 degrees wall slide, and the enemy has a circular collision shape, not sure what else I can do

spare trout
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I haven't tried 2D pathfinding, so take this with a grain of salt.
The 3D one has a setting that determines what size the thing moving is treated as.

Because one thing might be elephant sized and other mouse sized, so it'll get stuck in corners if the size is set too small.

Maybe the 2D one has a setting like that, too?

primal schooner
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2 has a margin that foces the path to not press up against walls

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Assuming you are baking the nav mesh into the tilemap and not manually setting it