Im using baisics collisions for an attempt at a pinball like game with 2d rigid body nodes, and polygon collisions, im curious as to how i would avoid getting the "ball" stuck or having it pass through collisions? With the flippers that was to be expected to some extent (and still want to find put how to avoid) though it simply passing through collisions i want to make sure i can avoid. Though new to godot i have a base understanding of how to code with it and much more of other languages, so any advice or help so that i can learn is appreciated.
#2D Collision Questions
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