I'm attempting to setup the MultiplayerSpawner custom spawn function so I can easily sync objects being added/destroyed thru code (Not the auto spawn function :P) but I'm having a crappy time with it since the documentation has minimal information on it.
Here's my attempt (the picture).
It creates and instance on the Host but when the client joins the client get the error "E 0:00:04:201 on_spawn_receive: Parameter "parent" is null.
<C++ Source> modules/multiplayer/scene_replication_interface.cpp:602 @ on_spawn_receive()"
Image