Ok lemme detail the issue
So basically, I'm trying to create an inventory for the player.
I'm trying to make it so it generates a file to store an inventory IF the player doesnt have an existing inventory already.
Should i be using resourcesaver for this, or is there a different option i should be using? I'm following a significantly older tutorial, so I'm not sure if resourcesaver is the best code to use in order to generate an inventory. (For example, itll keep track of each item, and how many that the player owns).
Im looking at other issues people have had here and it seems like an error COULD be that the game doesnt have permissions to save data in the //:User area thing.. is there a way around this? Or to set it to be able to? I'm wondering if thatll help fix the issue
i think im finally getting somewhere by seeing this error (pic attached)
If it helps, I'm following this tutorial https://www.youtube.com/watch?v=hYRN0eYttLc (Its for an older version, but ive adjusted all of the code to work, but now this is the only issue left)
In this video I will show you how to create an inventory and item system in Godot 3.2 with persistant player inventory using Godot resources and ResourceSaver.
Third Person Character Controller Tutorial: https://www.youtube.com/watch?v=iu4ojdSRdnA
FPS Character Controller Tutorial: https://www.youtube.com/watch?v=UV-bhtb3734
Patreon: https...