#Help with shader (speckling, outline overcasting when near walls, outline disappearing)

1 messages · Page 1 of 1 (latest)

worn halo
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First code is attached as a file, Discord couldn't contain the whole thing.

I'm also attaching a video showing the issues I am having.

  1. Speckling, lines "glitter" sometimes when they are far away, it looks terrible. This happens mostly on small details that hsould be ignored from far away.
  2. Outline overcasting. Not sure what to call this but if you are mostly parallel to wall you see an encroaching black outline. Video does a better job of showing the issue.
  3. Vanishing lines, some angles, I think those between the camera's view angle and looking parallel causes the lines to disappear.
worn halo
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Its two csgboxes in a csgcombiner

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it's technically "one mesh"

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it basically happens any time two faces have the same normal and positionally line up.

worn halo
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Damn i just dont want to have to level design in blender

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but yeah thanks for the advice 😦