#Replicating the look of another engine in Godot

1 messages · Page 1 of 1 (latest)

burnt crane
#

Hello, I was wondering how easy it would be to replicate the look of an early 2000's MMO, particularly Mabinogi which runs on the Pleione engine. I've included screenshots with a variety of characters and environments for examples.

tired crater
#

hay to i'd say that the shader do mater too much here it the assets and resolution of the attest that being said you can play around with the volumetrics(fogs, shading, lighting, colors ) the important thing it to keep the limitaion of the game in mind( to test you can may rip some assets from the game impor then and then try make up for the shader plus godot has for feature for helping with the old 2000s look)

burnt crane
#

How would I go about extracting models from the game?

#

One of the things I really want to nail is the level of detail on the base character models, I don't want the hyper-detailed sort of stuff you see in modern games