#area_entered signal multiple times
1 messages · Page 1 of 1 (latest)
When you say "flag 4" are you referring to the collision layer? Is the signal connected to the area, or a different object, and what object is the object it's colliding with?
Right, so it basically disconnects the signal right after sending it then. Connection flags, gotcha.
Is that the intended behaviour though?
If it's recording multiple times and you're disconnecting it every time, that implies multiple connections
To be more accurate flag 4 disconnects the signal as soon as a signal is emitted. It's a one shot so it doesn't repeat. If you want to call the same function again it needs to be reconnected.
Of course, if you have multiple instances being connected to the same signal and they're all responding, then they're all going to report on it.
Strange that it's only happening on the first one. And to confirm you're only connecting it via code?
How are you spawning the particles? There might be something there that's causing the initial issues,
Well, as long as it works. Still wondering how those four collisions happened at once, but if it's resolved it's resolved. Glad you got it working.