#Any good resources/tips for making a grabbing system like Amnesia or the Bethesda RPGs?
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The way I'd do it is by having a control node that follows your player's cursor a fixed distance away and while an item is grabbed, have it attempt to follow the movements of the cursor. Each object might also have a weight value attached to it that affects the speed of how quickly an object can be moved
Maybe also have an area3d surrounding the node and if the object leaves this area, make the player let go (object is stuck, too heavy, etc.)