#AMD GPU Driver Crash with PSSM Shadows in Godot 4.4 Betas/RC1

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tawdry totem
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Does anyone else get an AMD GPU driver crash when viewing shadows using PSSM 4 Splits or PSSM 2 Splits in DirectionalLight3D in Godot 4.4 betas/RC? I've tested the exact same scene in 4.3, and it does not crash.

Orthogonal shadows do NOT cause a crash in 4.4, so I'm wondering if something changed regarding PSSM shadows between 4.3 and 4.4.

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^v4.4.rc1.official [8ed125b42] (where it cuts is the crash)

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^v4.3.stable.official [77dcf97d8] does not crash

tawdry totem
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CPU: Ryzen 7 7800X3D RAM: 32GB ddr5 GPU: AMD Radeon RX 7800 XT

onyx void
spring sierra
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If you have time, it would be helpful to test intermediate releases between 4.3 and 4.4beta1, to isolate exactly which dev version introduced the regression. This will make it easier to bisect to the exact commit which introduced the regression

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tawdry totem
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I am about to report it on the github. Just have to record a few more things

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^v4.4.rc2.official [01545c995] (once again crashes where the cut is)

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^v4.4.dev1.official [28a72fa43] does NOT crash

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dev5 doesnt crash

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dev7 doesnt crash

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beta1 doesnt crash

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beta4 DOES crash

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beta3 DOES crash

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beta2 DOES crash

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ok so I found the real issue

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^when you use that button it makes PSSM shadows crash your AMD GPU driver

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^ using this makes 4.4rc2 not crash

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^v4.4.rc2.official [01545c995] NOT crashing once "Keep the aspect ratio of the embedded game." is selected.

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AMD GPU Driver version 24.12.1

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Vulkan 1.3.292 - Forward+ - Using Device #0: AMD - AMD Radeon RX 7800 XT

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-Reproducible in: v4.4.beta2.official [a013481b0] and later snapshots

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-Not reproducible in v4.4.beta1.official [d33da79d3] and earlier snapshots