Does anyone else get an AMD GPU driver crash when viewing shadows using PSSM 4 Splits or PSSM 2 Splits in DirectionalLight3D in Godot 4.4 betas/RC? I've tested the exact same scene in 4.3, and it does not crash.
Orthogonal shadows do NOT cause a crash in 4.4, so I'm wondering if something changed regarding PSSM shadows between 4.3 and 4.4.