as shown in the image, godot seemingly cannot find the method that the signal is connected to. however, the signal does exist and was connected directly in what i assumed was the intended fashion (right clicking the signal and clicking "connect", then connecting it to my player) this has never given me issues before, so im not sure whats happening here... could anyone help? thanks in advance
#signals seemingly cant find method?
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the 13000 errors are identical btw, and constantly go up even in the editor (currently its at 256000 as this image was taken a few hours ago)
What does the scene tree look like?
I haven't used manual connection of signals much, but "../CogitoPlayer::" looks like it might expect the ocean prefab to be a child of the player node.
connecting it through the ready function took away the errors, but the method itself still doesnt seem to work...
I FIXED IT the method wasnt working for an unrelated reason that ended up being an easy fix. i guess all i needed was to sleep on it...