(initially sent this in #❓┃quick-help, but it seems like I should make a full on post for this xd)
My player character who is a Rigidbody2D (with a RectangleShape2D as a collider) gets stuck on the collisions inbetween tiles of my TileMapLayer.
I've looked online and other people seem to have similar issues (https://github.com/godotengine/godot/issues/72372), but all the fixes I've seen are things like changing the collisionShape to a circleShape (which doesn't work because the player bumps on tile edges) or using a plugin to make the tilemap colliders into staticbody colliders (which also doesn't work in my case because I need the collision to be tied directly to the tiles). Does anyone know a fix for this?