Howdy everyone, so i'm working a 2d game with a character that works kinda like a spider, the main player can shoot let's call "webs" to directions and one end will stick to the floor or wev the player is in and the other will stick to whatever surface it hits, and the player will be able to walk only in these webs that they shoot.
I managed to get a simple verlet integration rope working using gdscript, the problem is i need a lot of those running at the same time or at least existing in the scene at the same time, i've been trying to use WorkerThreadPool, to setup the rope but i can't get it to work right.
Could someone direct me in some way to get this to work?
#Verlet Integration Rope Optimization
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