#Implementing interactable 2d gizmo on editor
1 messages · Page 1 of 1 (latest)
I don't think extending the editor is a "beginner" question 🙂 Have you looked into the possibility of making a @tool script instead? Unless you really want a plugin, I suspect a tool could be easier.
I tried using the tool keyword directly on the custom node, but the interaction doesn’t work when the node is in the scene tree of the 2D editor. As for plugins, I couldn’t find any related documentation or articles.
maybe I should write this in advanced-help?
Don't know if that will increase the chances of someone with this knowledge sees it, it might not matter
There's a section about making 3d gizmo plugins in the manual, have you checked if it's possible to adapt it to 2d? https://docs.godotengine.org/en/stable/tutorials/plugins/editor/3d_gizmos.html
Perhaps it's too different from what you want to do though..