Hello again - hopefully for the last time (optimistic, I know). I have been attempting to achieve the look on the far right of the attached image. On the left are 2 shaders I've attempted to manipulate in Godot 4; the leftmost shader does not have the correct coloration, but DOES include cast shadows from other geometry. The middle shader is much closer to the desired color, but as you can see the shader parameters have removed the ability for geometry to cast a shadow onto it. If anyone has suggestions or can point me to appropriate documentation, I would be over the moon. As always, your help is greatly appreciated!
#Custom Shader to Color Highlights/Shadows
1 messages · Page 1 of 1 (latest)
After a lot of additional trial, error, and Google searching, I found a solution that works for my needs. I'm now using a modified version of this shader: https://godotshaders.com/shader/anime-stylized-skin-hairs-clothes/