#Psuedo-3D Effect causing INTENSE Lag and also messing up my collisions?

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formal timber
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Im using Canvas Layer's "Follow Viewport" and "Viewport Scale" Option to attempt to achieve a psuedo-3D effect with tilemaplayers, and it works great! However:

It causes intense lag which I don't know how to fix, I though tilemaplayers already culled tiles that weren't visible in the camera so I don't know any way I could optimize this, im currently using ten sublayers in order to simulate this effect

It's somehow fucking with my collisions? You can see in the video I clip right through a wall even though the tiles all have their physics settings set and that canvas layer shouldn't even be interacting with the player character at all, unless the layer thing is purely visual

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I think maybe it is just visual but even so I'll try switching my tileset in the cosmetic depth layers to have no physics collisions