Hi! I'm about to rip my hair out over this. I have a main character and some enemies that are meant to move towards the player. So, all the enemies should be moving towards the same spot, but I'd expect them to respect their colliders and stop or try to go around. Just basic, like Vampire Survivors or something... Instead, they just start overlapping with each other. I feel like I might be missing something very basic. I tried making the colliders super big to better see the issue (see video), but it didn't enlighten me much!
More specifics:
- I am using move_and_slide() for both the wave and the player character
- The collision shapes are not disabled
- I am using Godot's billboarding for the sprites
Thanks in advance ❤️