Anyone familiar with shaders? I'm pretty new to them. I've got a very simple shader to blur the background when opening a menu, but it doesn't seem to work on mobile. On desktop this works, when running on android I just get a solid color. ```shader_type canvas_item;
uniform float amount: hint_range(0.0, 5.0) = 2.0;
uniform sampler2D SCREEN_TEXTURE : hint_screen_texture, filter_linear_mipmap;
void fragment() {
COLOR.rgb = texture(SCREEN_TEXTURE, SCREEN_UV, amount).rgb;
}```
I initially had textureLod in there so I tried switching it to texture but still no luck. Any ideas?