#Generating a tilemap using a terrain set in C#

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supple dew
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I'm familiar with simoly using set cell for a tilemap, but is it possible to generate a tilemap dynamically using a terrain set?

I'd like to be able to expand a map based on user input(purchasing additional land), but I want to make sure it has the proper edges.

supple dew
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Bumping this, I have not found a solution yet