#Godot 4.2.2 - Embed .dll Files on Export

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marsh dune
#

A while back, I got vaporvee's Discord RPC Plugin. So far, it's worked wonders and I've enjoyed it.

However, I wanted to know if there's a way I could embed the .dll files to the exported build so I can send standalone builds without the need for "keeping everything in one folder".

I've been using GDScript for my entire project and I know I've heard of using something with C and .NET, but that's about it. Any help is appreciated.

Thank you! godot :iceheart:

lyric anvil
#

I guess you'd have to decompile the dll's contents and integrate the code with godot's c++?
I imagine the dll is open source, so getting the source code should be simple.

But integrating it will probably take quite a bit of work. You need to then recompile your own Godot build and the export templates.

It is also not recommended to take libraries and integrate them just to reduce file count. For many reasons. Including that now you have to decompile and redo all over again any time that either Godot or the dll is updated.

It is normal and expected for games to have several files.