#How do I make the camera not move?

1 messages · Page 1 of 1 (latest)

still oak
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if you don't want them to move, just don't move the player node

pearl basin
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don't make the camera a child of the player?

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it will follow the parent node, so if you don't want that just make the camera its own thing

ocean jay
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You likely don't want to make the camera a child of the player if you don't want it to follow. You can make the Spripe2D a child of the player and the camera would be a child of the scene or whatever larger context you are viewing in.

oblique canopy
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Dont make the camera and sprite 2d children of player

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Also what do you mean "player to have access to the sprite 2d"

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Like, signals???

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You dont need them to be children to use signals

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with them

sharp valley
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im sorry i fixed it