#some help with bluetooth plugin (extension?)
13 messages · Page 1 of 1 (latest)
Does it have a sample plugin.cfg file anywhere? Sometimes programs will go off of defaults for anything not included in a cfg file and you're expected to produce your own if you need to alter anything.
that depends entirely on the software. If it's from a github repo, check the readme for an "example" config
Hm. Was worth a shot
How'd you download it? Via the releases tab, or did you download the source code?
I'm not sure how C++ plugins work, or if they need to be like, built
But this is a lot of C code
GD extension is how you use C++ code in Godot
lemme find the documentation on it, one second..
Introduction: The.gdextension file in your project contains the instructions for how to load the GDExtension. The instructions are separated into specific sections. This page should give you a quic...
It might be a tad advanced for a beginner though. I'm not entirely familiar with using gdextension myself, but you might be able to find more help, knowing what this is
What is GDExtension?, GDExtension C++ example, The .gdextension file, GDExtension documentation system.
https://youtu.be/4R0uoBJ5XSk?si=2DoMhqcyU4uKijQw
This video might help, i did this sample project, and now Im trying to get it work with SimpleBLE
Would you like to integrate your game with a third-party C++ library? Or, extend Godot engine at a fundamental level without having to modify its source code? Or, just need some code to run faster than GDScript can handle? You can do all these things (and more!) using GDExtension. In this workshop, we’ll go step-by-step through the process of wr...