#Switching animations deletes hitboxes?

1 messages · Page 1 of 1 (latest)

storm comet
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Hey, I’m making a game where the player character is made up of 8 different sprites that turn around with the camera, and I got that to work pretty well but sometimes when switching between the animations the hitboxes don’t spawn or despawn right?

I think it’s something to do with the blend tree, where the animation change skips over the frame that function calls the hitbox. Could be totally wrong though, anyone have any suggestions?

https://imgur.com/a/9DY1iDk
https://imgur.com/a/VhM8oEL

jolly iron
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This may be too complex to be run solely trough animations.
You should make a system for swapping the sprite sets instead of tying it to animations.