#Godot 4.4-dev7 uid files

1 messages · Page 1 of 1 (latest)

rough bison
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I had a project made in Godot 4.3-stable and I wanted to try out the newest version, so I converted it. Ever since I converted it, Godot has been creating .uid files for all my .cs files. Is there a reason for this? and any way to disable it?

I did try moving all .uid files somewhere else to see if the project would still work fine and it did

There's no reason to delete the files, except that I want to keep my folders tidy to be able to find stuff faster

azure oriole
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I think uid files are used to find resources more easily. It is something internal.
You can set your IDE to ignore certain file types.
And Godot shouldn't even be showing them afaik