the projectile script:
@export var speed: float = 0
@export var damage: int = 10
func _ready():
linear_velocity = -transform.basis.z * speed```
the part of the player script that instantiate the projectile.
```var InstantiateDagger = DaggerProjectile.instantiate()
InstantiateDagger.position = Shootpoint.position
InstantiateDagger.rotation = Shootpoint.rotation
get_parent().add_child(InstantiateDagger)```
when i trigger the shoot function absulutly nothing happens.