#Beginner resources for alternate game concepts?

1 messages · Page 1 of 1 (latest)

boreal smelt
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Hello! I’m just starting out learning how to make a game, but I find a lot of beginner resources are focused on “aciton oriented” games like platformers for example. The game I want to make is very menu based. I might add a player character and a simple 3D rendered world at some point, but the core game itself doesn’t strictly need it. I’m most interested in learning how to store, retrieve and manipulate data as well as making and animating UI. The game I’m making is also persistent and the player doesn’t really ever start over unless they delete their save data, so sample projects that set up a quick gameplay loop that you start over and over isn’t that inspiring to me for this project.

Are there any beginner resources that tackle a sort of higher level view of the structure of a game rather than the lower level mechanics?

gloomy otter
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sounds like a clicker

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mobile games are more fitting like an idle clicker

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in terms of similarity

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but realistically a UI tutorial should be fitting

boreal smelt
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Yeah that makes sense!

gloomy otter
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scripts you need and dont need and the vast difference between your project and the majority is made a bit more simple with godot

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its just knowing what you want to do instead