#Getting an odd number when when changing a variable
1 messages · Page 1 of 1 (latest)
1 messages · Page 1 of 1 (latest)
I assume it's because of me multiplying by delta. But if I don't do that, I take damage extremely quickly. I'm not entirely certain how Delta works.
Delta is the time since last frame
I know that, so I assume that's the issue. But how do I take Delta out without making myself explode instantly?
What you can do is cause damage based on a timer