A real-time fluid simulation in Godot. Makes use of RigidBody3D nodes along with a custom-built DropletServer that simulates cohesion.
#Real-Time Fluid Simulation (Example Project)
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Also just created another project that allows you to freeze the fluid. It's based on the project linked above, but with significant changes.
Video: https://github.com/user-attachments/assets/b4e7a4fa-e55c-436b-835b-9fd2c3d9db7a
GitHub
Real-time, freezable fluid simulation in Godot. Contribute to thompsop1sou/freezable-fluid-sim development by creating an account on GitHub.
Real-Time Fluid Simulation (Example Project)