Hi,
I'm trying to understand Godot physics, but struggling to understand what I need to do to solve this situation where some objects collide and some others don't.
Regarding this doc: https://docs.godotengine.org/en/stable/tutorials/physics/troubleshooting_physics_issues.html#objects-are-passing-through-each-other-at-high-speeds
One suggestion seems to be making the floor thicker. I am using a Plane currently, is this wrong? Should I be using a rectangle instead so I can give it thickness?
The other suggestion is increasing Physics Ticks Per Second. This seems like a last resort measure?
Any advice or pointing me in the right direction would be much appreciated!
When working with a physics engine, you may encounter unexpected results. While many of these issues can be resolved through configuration, some of them are the result of engine bugs. For known iss...