#how to convert mesh to collision object
1 messages · Page 1 of 1 (latest)
1 messages · Page 1 of 1 (latest)
how do I convert a mesh into a collision shape
I have a mesh that's literally just a box , with 6 sides, and i want it to be a collision box instead
but it dont want to do that its being very meen
add a collision2d as a child to your mesh sprite2d
Why not just use a CollisionShape3D and a box shape collider?