I am trying to set up a multiplayer lobby.
I am following this, and modifying it very slightly.
A server starts, and another instance can join as a client.
When a client connects, it very simply sets info in my players variable. (Image 1)
It then emits a signal to all clients, telling them to update their stuff, with the new client info. (Image 2)
Somehow, the signal gets emitted before the emission actually happens? (image 3) How does that work?
Godot Engine documentation
High-level vs low-level API: The following explains the differences of high- and low-level networking in Godot as well as some fundamentals. If you want to jump in head-first and add networking to ...