#Physics object moving much faster than its velocity says

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trim pilot
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Hey all. Recently came back to my game to take a look at it, and my enemies are moving absurdly quickly. One thing I attempted to do to fix it whilst troubleshooting was to simply lessen the value that its velocity was being set to, and to watch what the number is. However, as you can see in this clip, it's not adding up. What could be causing this dissonance?

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Alright, turns out the radius of a child collisionshape affects its speed