I'm making an artillery game, much like Worms but with a Smash Bros 3D look.
I was thinking I could possibly generate a mesh using an image of the desired map, and extrude it back by x amount of meters.
I'm happy with a flat extrude, but I'm curious as to how I would bevel the edges, maybe better done in shader?
I'd also need to generate collision, and terrain deform, so I assume after the mesh is complete I'd need to segment it into chunks for performance?