#FileDialogue file mode set to open any, but i can't open open folders/directories

1 messages · Page 1 of 1 (latest)

surreal raven
#

hi when i set a FileDialogue's file mode to open any, and use the native dialogue, i can only open files with it and not directories.
do i need to do something else to make it work?
i've tried using an exported version of my project, and used the version of the godot editor from the website to see if the steam flatpak version is causing any issues

dire terrace
#

on my end with linux mint and nemo the select button is grayed out when in an empty dir, and the first file is selected by default when the dir isn't empty my guess is that it's missing some flag internally when launching the native file manager. this is potentially a bug, may be wont-fix because supporting every possible file manager sounds like hell

#

if you know what you're doing you can probably get around it with OS.execute but that sounds janky

patent kiln
#

Is this even a feature the native dialog has? Personally on Windows I don't think I've ever seen a file dialog that allows a file OR folder to be selected

surreal raven
#

maybe not, i'll see what happens when i run my project on windows later to see what happens